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Project

The Walkouts

Client

Bud Light

Medium

Crowd Simulation

WorkFLOW

Realtime CG

Role

Creative Director

Created a fully realized UFC arena with thousands of digital extras implementing a realtime game engine workflow, where over 50K digital humans could be viewed and manipulated live.

Animated and composited a CG alien into five live-action scenes.

Produced at Nice Shoes, Creative Studio, New York.